Marcus Colello
Marcus Colello
Level/Lighting Artist and World Builder
Monterey, United States

Summary

I’m a Level Artist and World Builder working primarily in Unreal Engine, with a strong focus on lighting, environment composition, and gameplay-driven layout workflows. I enjoy building immersive spaces that balance visual storytelling with performance and usability.

Alongside game development, I work in a digital fabrication lab environment where I support students in learning 3D printing, 3D scanning, 3D modeling, digital sculpture and laser cutting workflows. This role has given me hands-on experience with machine operation, troubleshooting, material handling, and maintaining organized production spaces while helping others safely and effectively use technical equipment.

I’m passionate about combining creative work with technical systems — whether that’s real-time lighting and world building in Unreal Engine or managing physical fabrication tools in a lab setting.

I recently started my own slow crawl indie game/studio. I will be working full time most likely while slowly developing this passion project and maybe some simpler games as well.

Skills

3D Scanning3D Modeling3D PrintingEnvironment ModelingHard Surface ModelingPhysically Based RenderingProp ModelingRetopologySculptingTexturingWorld BuildingUV MappingHigh-poly Modeling

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Quixel Megascans
Quixel Megascans
Photoshop
Photoshop

Experience

  • 3D Art and Technology Studio Specialist at Monterey Peninsula College
    Monterey, United States of America
    June 2021 - Present

    I help students learn 3d printing, 3d scanning, laser cutting, basic 3d modeling, and basic digital sculpting via 1 on 1 training. I also maintain a lab of 3d printers, laser cutters, and cnc machines.

  • 3D Lab Technician at Monterey Peninsula College
    Monterey, United States
    March 2021 - Present

    Assist students with learning the basics of 3d modeling, printing, scanning and laser cutting using various software packages.