I’m a Level Artist and World Builder working primarily in Unreal Engine, with a strong focus on lighting, environment composition, and gameplay-driven layout workflows. I enjoy building immersive spaces that balance visual storytelling with performance and usability.
Alongside game development, I work in a digital fabrication lab environment where I support students in learning 3D printing, 3D scanning, 3D modeling, digital sculpture and laser cutting workflows. This role has given me hands-on experience with machine operation, troubleshooting, material handling, and maintaining organized production spaces while helping others safely and effectively use technical equipment.
I’m passionate about combining creative work with technical systems — whether that’s real-time lighting and world building in Unreal Engine or managing physical fabrication tools in a lab setting.
I recently started my own slow crawl indie game/studio. I will be working full time most likely while slowly developing this passion project and maybe some simpler games as well.
I help students learn 3d printing, 3d scanning, laser cutting, basic 3d modeling, and basic digital sculpting via 1 on 1 training. I also maintain a lab of 3d printers, laser cutters, and cnc machines.
Assist students with learning the basics of 3d modeling, printing, scanning and laser cutting using various software packages.